About This Game "She's Lost Control!"A barrage of missiles emerges from the clouds; it’s cloudphobia!In this pulse-pounding arcade style shoot 'em up, players control giant armored robots, loaded with hi-tech weaponry. Choose from two types of weapons: the PLG-90, a high-tech laser rifle or the Vibroblade NúllPunktur! Comprised of five 3-minute episodes, players must protect the mothership while slashing, shooting and boosting their way to the end of each level and defeat the boss within the time limit.cloudphobia mixes arcade style gameplay, anime and creative robot designs, with lush backdrops that melt into the bots-and-battleship action. Get ready for a visually stunning shoot 'em up experience! A beautiful horizontally-scrolling shoot 'em-upTwo different play styles: Pilot the sword-swinging "Núllpunktur," or the laser wielding mobile suit, "PLG-90"Save your replaysGlobal Internet RankingSteam Achievements and Leaderboards 1075eedd30 Title: cloudphobiaGenre: Action, IndieDeveloper:MarsboundPublisher:Rockin' AndroidRelease Date: 7 Dec, 2016 Cloudphobia Download Xp cloudphobia is a game I've played since the 2003 demo and I was looking forward for the day I could play this game fully. And I'm glad it finally reached Steam.Now allow me to say two things about this game. It's VERY SHORT and it's VERY HARD.Why this game is hard?While this shmup isn't a Danmaku, cloudphobia's difficulty lies in the 3 conditions to get a game over. By dying, by allowing the mothership to be destroyed or by running out of time. To beat a level you need to finish it under 3 minutes if not you'll be obliterated. Your mech have a booster that allows you to navigate throught the stage and quickly reach the boss but the main issue with this is if you let enemies escape, your mothership will be damaged and you need to reduce your speed to take care of them properly. Something to take on account is the fact the game have a hitstun if you're damaged. Something that's crucial for a game where time is a base factor of the gameplay mechanic.As if it wasn't enough, upon finishing a level the ammount of points you made in the stage will be responsible for your mech and mothership's shield recharge and the missle stock as well. The more points you make, the more shield and missles will be recharged. And you acheive a big score by not letting yourself or your mothership to be damaged at all, how many enemies are destroyed with a salvo of missles and the bread-and-butter of the game: Kill as many normal enemies before going for the commander (the red enemies) as they'll multiply the ammount of enemies destroyed so far with a larger bonus point basically.And why it's short?The game have 5 stages and you can beat this game under 10 minutes if you do it well. If wasn't the fact this game don't offers a continue (so the only way to beat this game is by 1CC'ing) cloudphobia's replay value would be greatly minimized.A part of me wished for cloudphobia to be lenghty but considering the game mechanic, I think it's great in the way it is. If you want a shmup game that offers something other the the classic old-school or your typical Danmaku shooter, cloudphobia is a nice game to consider.. This game was originally released in 2003 as a single level demo. Ever since about that time I have wondered what happened to it until I found the steam page for it. Good to know it was released with another 4 levels. It's nice to have it published in English and on your steam account so you can download it whenever.Publisher is great too because they fixed the thing I complained about in like 1 day!. A pretty nice horizontal scrolling shoot 'em up.-Sleek,stylish artstyle,nice graphics and an overall pleasant visuals.-2 main "characters" to chose from,one using a rifle and the other using a sword,having a weapon with very limited rang in a shmup made for a nice change of pace,also both are equipped with a limited amount of isiles that are replenished between each level along with the shields of the player and mothership. -Good soundtrack.-Fairly challenging.-Will run perfectly on a broken toaster.-Mothership mechanic:each time an enemy exits the screen it will damage the mothership's healthbar,so letting too many enemies get away will result in a game over.-Each level has a fairly tight time limit,forcing the player to dipatch enemies and bosses with haste,time can be saved by boosting your mech,but since doing so will also accelerate the action and consequently make dodging bullets much harder the boost should be used spaingly,mostly in the interval beetween each enemy wave.Nothing groundbreaking but it's a competent shmup with a few nice twists that fans of the genre will certainly enjoy.7\/10. A Difficult but enjoyable indie shmup. Hope more people play it in the future.. A Difficult but enjoyable indie shmup. Hope more people play it in the future.. cloudphobia is a game I've played since the 2003 demo and I was looking forward for the day I could play this game fully. And I'm glad it finally reached Steam.Now allow me to say two things about this game. It's VERY SHORT and it's VERY HARD.Why this game is hard?While this shmup isn't a Danmaku, cloudphobia's difficulty lies in the 3 conditions to get a game over. By dying, by allowing the mothership to be destroyed or by running out of time. To beat a level you need to finish it under 3 minutes if not you'll be obliterated. Your mech have a booster that allows you to navigate throught the stage and quickly reach the boss but the main issue with this is if you let enemies escape, your mothership will be damaged and you need to reduce your speed to take care of them properly. Something to take on account is the fact the game have a hitstun if you're damaged. Something that's crucial for a game where time is a base factor of the gameplay mechanic.As if it wasn't enough, upon finishing a level the ammount of points you made in the stage will be responsible for your mech and mothership's shield recharge and the missle stock as well. The more points you make, the more shield and missles will be recharged. And you acheive a big score by not letting yourself or your mothership to be damaged at all, how many enemies are destroyed with a salvo of missles and the bread-and-butter of the game: Kill as many normal enemies before going for the commander (the red enemies) as they'll multiply the ammount of enemies destroyed so far with a larger bonus point basically.And why it's short?The game have 5 stages and you can beat this game under 10 minutes if you do it well. If wasn't the fact this game don't offers a continue (so the only way to beat this game is by 1CC'ing) cloudphobia's replay value would be greatly minimized.A part of me wished for cloudphobia to be lenghty but considering the game mechanic, I think it's great in the way it is. If you want a shmup game that offers something other the the classic old-school or your typical Danmaku shooter, cloudphobia is a nice game to consider.
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